Sunday, 12 June 2011

Self Critique

Front View

 Side View

 Top View

Persp View

Basically, I modeled an Elekid. Elekid is a pokemon, a baby pokemon before Electabuzz.

Looking at those photos, the top, side and the front view were 90% similar to the photos. 

Firstly, the horn that the Elekid had in the model was beveled at the sides but for my model, my horn is not beveled. After beveling the side, the holes in the horns are covered up. That's something that I couldn't fix and I can't google the solution for it. I would rather complete the model to look exactly like the actual one, rather then bevel it and there is no holes in the horn.

Secondly, his hands are not the same as the model. It looks a little squarish not 100% round. It is because I didn't model the hand from a cylinder, I modeled it from a cube and slowly adjusting the vertex to make it look like the model.

Thirdly, his legs are not the same as the one as my model. The closest that I could make was this. It was as close comparing to all my previous attempt.

Finally, in conclusion, the overall project was similar to the actual model and I can conclude that this project has greatly helped me a lot in exploring maya and use it's tools in an efficient manner.

Sunday, 5 June 2011

IN3D Reflection

I feel that IN3D is an interesting subject, I would prefer Maya over programming because programming is so much harder, so many things to remember. For Maya, all you have to know is understand how each tool works and how to apply them on your object.
Learning Maya is easier to understand than learning programming.
I feel that Maya is so much "funnier" than programming, because there is an object there for you to see, after modeling it you will feel that "aww, it's so nice". As for programming, after typing out a line of codes, and you run the program.. Several lines of word appears on a black screen.

Research on Maya (6)


Another video showing the extruding tool, but with an additional function. By looking at all these videos, doing my project now should be easier as I know more about Maya and it's function.

Research on Maya (5)


This video shows how the extruding tool can do. Knowing how he can use the extruding tool to create an object out of another can save the file space of my project work.

Research on Maya (4)


I couldn't embed this video due to some bad request sent to the server.
This video showed me how a simple object can be used to extruded to into a complex object. It also shows me how a simple rectangle can be transformed into a "hand".

Saturday, 4 June 2011

Research on Maya (3)



There are 5parts to this video, after watching all the parts. I find Maya a little bit more easy to handle and to use it. If I didn't watch this video, I will be still referring to those PDF files finding where and which tools to use.

Research on Maya (2)



After watching this video, I find it very useful in modeling my toy. Things just got so much easier, process of modeling my toy has also speed up a lot.

Research on Maya (1)


Reference: http://www.youtube.com/watch?v=oXI2gIgjffI

This clip is very helpful in teaching how I can use mirror geometry in Maya, it saves me a lot of time trying to do the other side of my object. I used this technique on my primitive robot project. I do not have to waste my try creating another set of hands and legs for my robot anymore!